Sesión especial “Computational Intelligence and Games” en IEEE CEC 2017

Este año el IEEE Congress on Evolutionary Computation (IEEE CEC) 2017, incluirá una sesión especial sobre Inteligencia Computacional y Juegos, titulada Computational Intelligence and Games.

Los temas de interés son:

In general, papers are welcome that consider all kinds of applications of CI methods (evolutionary computation, supervised learning, unsupervised learning, fuzzy systems, game-tree search, rolling horizon algorithms, MCTS, etc.) to games (card games, board games, mathematical games, action games, strategy games, role-playing games, arcade games, serious games, etc.). Examples include:

  • Adaptation in games
  • Automatic game testing
  • Coevolution in games
  • Comparative studies (e.g. CI versus human-designed players)
  • Dynamic difficulty in games
  • Games as test-beds for CI algorithms
  • Imitating human players
  • Learning to play games
  • Multi-agent and multi-strategy learning
  • Player/opponent modelling
  • Procedural content generation
  • Results of game-based CI competitions
  • Results of open competitions 

La fecha límite para los envíos finaliza el próximo 30 de enero (ya extendida).

Más información sobre la sesión especial en: http://www.liujialin.tech/sscig.html

El congreso se celebrará del 5 al 8 de junio en San Sebastián.

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